

YOLOL is the Starbase programming language. There you can alter the chip's activation waiting time and edit the script in a separate YOLOL script editor-window. Properties-window displays various information and properties which differ from object to object. You can edit the name and give it a description. By pressing the MB2 on a row gives access to Edit component-window, which lets you edit the chosen object. If any object is removed from the scene, that object is also removed from the list.

They are in placement order from bottom to the top. Modules are displayed as branches (+ shape) and individual objects as leafs (L-shape). Scene view-window displays all the objects that are in the current scene in a tree structure. Below is an example of a view from Cable Tool options. The content varies according to the selected tool. Tool options-window is reserved for any options that a tool might have. One-click with the MB2 on a row opens up a menu where you can choose to undo or redo that step (and any steps related to that). You can undo one step at a time or choose a certain step and undo every action done after that. Nearly all actions create a new step into MUUS. It's designed to work with multiple users who are working in the same scene, but it works like a regular undo-system when working solo. The available tools are explained individually in Tools-section. The currently active tool is highlighted by a yellow rounded rectangle around the tool. The Toolbox has all the tools that are needed for designing a ship. The view can be changed by a MB2 (Mouse Button 1) click on the window. This is helpful for example when you want to observe the cabling which is behind plating.Īssets in the Asset browser can be viewed by their names or unique icons (atm there are no dedicated graphics for thumbnails, so each icon looks the same). The opacity of those objects is set to a minimum value making them see-through. If you press the green square icon on the left side of the lock icon, you can hide the objects of that category. A locked category is represented as a red lock icon New objects from that category can still be placed but they can't be deleted, for example. Holding down the keys and moving mouse horizontally will rotate the object in 15-degree increments and rotation can be reset by pressing Q.īy pressing the green lock icon on the left side of each Asset Browser category, you can prevent objects of that category to be altered in any way. The previewed object can be rotated clockwise in 90-degree intervals around the Z, Y or X axes by pressing Z, Y or X. The objects are placed in the scene by selecting the wanted asset from the Asset Browser by a single click of the MB1 (Mouse Button 1), moving it to the wanted position, and then placing it on the scene by another click of the MB1.īefore placing, the object is in a preview state, which is visualized by the green highlight color of the object. They can be placed in the scene as whole ensembles in the same manner as any single asset. The folder stores all of your personal designs. My Ship Blueprints (saved on server) -folder can be found below the asset categories. The objects are separated into categories for ease of access. From the beams to the frame structure, to YOLOL-chips for modifying your ship's gadgets, and all in between. Every object required for building a ship can be found here. The Asset Browser works as the inventory of all your building blocks.

When saving a blueprint it stores the whole scene, meaning not just the actual ship design but all placed assets and their transforms (location and rotation). Part of the scene is usually (and by default) covered with UI windows. It covers everything below the top bar and has a space styled skybox. Scene view or scene is the area where ships can be designed in. Module controls (See the dedicated Modules section for more details).They are not named, but hovering over an icon opens a tooltip revealing which window's visibility it affects.
#Spaceship designs windows#
You can open / close windows by clicking the check-mark and square icons Controls which windows are open so you can keep only what you need visible.Settings (See the dedicated Settings section for more details).The top has access to several operations in the Spaceship Designer. 3.2 Interacting with objects and UI elements.
